HURDLE: When a TRACKBALL CROSSES a FINISH LINE while passing above the OVERPASS
and then contacts either the floor or another ROBOT before re-contacting the originating ROBOT.
HURDLING: The act of completing a
HURDLE. To be considered in the process of
HURDLING,
the ROBOT must:
• be in its own HOME STRETCH, and
• be in POSSESSION of a TRACKBALL, and
• be moving toward the OVERPASS and/or elevating the TRACKBALL so that the top of the
TRACKBALL is higher than the LANE DIVIDER.
<G11> Each TRACKBALL that HURDLES its own FINISH LINE will earn 8 points (2 points for
CROSSING the FINISH LINE – re Rule <G10> - and a 6 point bonus, yielding 8 points
total).
<G13> A TRACKBALL that has CROSSED its own FINISH LINE must CROSS the opponent’s
FINISH LINE before it can score by CROSSING its own FINISH LINE again.