Announcement

Collapse
No announcement yet.

Universal Hopper Plan

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Universal Hopper Plan

    Hey guys, it's the day of kickoff, and our team has been brainstorming wildly. We noticed that there is only one hybrid control area per alliance. Hence, only two robots will have human assistance. Therefore, an idea that we had was to have both of the two non-hybrid robots to dump all of their starting basketballs into a hopper or container on the hybrid-controlled robot. That way, in the autonomous mode, as many points as possible can be scored. In order for this to work, teams would have to adopt a universally compatible system for a hopper for other teams' robots to deposit balls into. The designs don't have to be identical, but they could be at least accessible from a similar location. For example, if teams were all to have hoppers on the top of their robots, the other robots could deposit their load without much adjustment. This would make the process as efficient as possible. One way to make it easier for autonomous robots to identify the hopper may be to add reflective tape around the opening of the hopper. Just an idea

    P.S. If you agree with this idea, PLEASE promote this here and other forums, so that we can reach more teams with this idea. START BRAINSTORMING! =D

  • #2
    Re: Universal Hopper Plan

    No robot may possess more than 3 balls at any time. I don't see how you are going to make this work well.

    Comment


    • #3
      Re: Universal Hopper Plan

      It would be tedious, I agree, but if the autonomous program on the two non-hybrid robots allowed a delay before depositing each ball, then as the hybrid-controlled robot shot its own balls into the goals, then it would be filled with more balls to take their place, and not have any more than three in its possession at a time. I believe this would be an easier alternative to trying to make an entirely autonomous program to fire balls into the goals.

      Comment


      • #4
        Re: Universal Hopper Plan

        OK, to make it practical, you put a visual marker at the bottom of the hopper. You design the hopper that if there is a single ball in the hopper, it must always be covering the marker. Bot 1 is the shooter, Bot 2 is the first to dump balls, Bot 3 is the second to dump balls. The first time Bot 2 sees the marker, it dumps its balls. The second time bot 3 sees the marker, it dumps its balls.

        Comment


        • #5
          Re: Universal Hopper Plan

          Wouldn't it be easier to put them on the ground? Presumably the robot will have a scheme for picking up balls it finds on the ground, consistent with the only-3-at-a-time rule.

          Comment


          • #6
            Re: Universal Hopper Plan

            Nick, I like your suggestion. Our Team is thinking along the same lines.

            Here's my suggestion. Consider making your "ball hopper" to recieve balls at the same height as the lower basket (hoop). I would guess that most teams will be able to "roll" balls into the lower basket. Having a "ball hopper" at that height would allow other teams to feed your hopper, and you would not have to move from your "free throw line" position. Making the chances of actually making the 3-point basket better. Or making only slight adjustments to your "shooter" without having to go and get rebound balls.

            Team 3293 would love to rebound balls to feed into the ball hopper. It may even be our strategy..........

            Comment


            • #7
              Re: Universal Hopper Plan

              Originally posted by Team3293 Mentor View Post
              Consider making your "ball hopper" to recieve balls at the same height as the lower basket (hoop). I would guess that most teams will be able to "roll" balls into the lower basket.
              Makes pretty good sense. I'm asking our design specialists. We are initially designed to bottom feed. I'm asking if we could design to dual feed.

              Comment

              Working...
              X